Game Tools & Modding Engineer
About the role
$20 - $60/hourpay
Role Title: Game Tools & Modding Engineer Role Type: Contractor Location: Remote
We are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine-level development to build high-performance, real-time applications. This role focuses on developing graphics systems, rendering pipelines, engine tools, and low-level optimizations using modern graphics APIs such as DirectX (DX11/DX12), Vulkan, OpenGL, or Metal.
If you have a strong background in game development, graphics programming, and engine architecture, and enjoy working close to the engine rather than gameplay logic, this opportunity is for you.
Engine & Tools Development
- Design, develop, and maintain engine-level systems and game development tools using C++.
- Build and enhance game modding tools, editor extensions, and development pipelines.
- Extend engine capabilities to improve workflows for developers, artists, and designers.
Graphics & Rendering
- Develop and optimize rendering pipelines, shaders, and real-time graphics systems.
- Implement graphics features using DirectX (DX11/DX12), Vulkan, OpenGL, Metal, or equivalent graphics APIs.
- Work with HLSL/GLSL shaders and modern rendering techniques.
Performance Optimization
- Optimize rendering performance across CPU, GPU, memory, and multithreaded workloads.
- Identify and resolve bottlenecks affecting graphics performance and engine efficiency.
- Debug complex rendering, graphics, and cross-platform compatibility issues.
Collaboration & Code Quality
- Collaborate closely with engineers, technical artists, designers, and other stakeholders to deliver high-quality solutions.
- Write clean, maintainable, and well-documented C++ code following engineering best practices.
- Participate in code reviews, architecture discussions, and technical decision-making.
Required Skills & Qualifications
- 3–6 years of experience in game development, graphics programming, or real-time rendering.
- Strong proficiency in C++ .
- Hands-on experience with one or more graphics APIs:
- DirectX 11/12
- Vulkan
- OpenGL
- Metal
-
- Solid understanding of:
- Rendering pipelines
- Shader programming (HLSL/GLSL)
- 3D mathematics
- Real-time graphics concepts
-
- Experience with Unreal Engine or a similar game engine.
- Knowledge of performance optimization techniques across CPU, GPU, memory, and multithreading.
- Strong debugging, analytical, and problem-solving skills.
- Ability to work independently in a distributed or remote team environment.
Preferred Qualifications
- Experience with engine customization and low-level systems programming.
- Familiarity with graphics profiling and debugging tools such as RenderDoc, PIX, Nsight , or similar.
- Experience developing cross-platform applications or working within performance-constrained environments.
- Exposure to game development tooling, editor extensions, asset pipelines, or automation.
- Background in multiplayer systems or large-scale game architectures.
Must-Have Skills
- C++
- Game Development
- Graphics Programming
- DirectX / Vulkan / OpenGL
- Rendering Pipeline
Good-to-Have Skills
- Unreal Engine
- Shader Programming (HLSL/GLSL)
- Engine Development
- Performance Optimization
- RenderDoc
- PIX
- Nsight
- Game Tools Development
- Modding Tools
Where you can work
This role is 100% remote, for applicants located in India and United States.
From Weekday's job posting, checked Oct 18, 2026.
The application
Just your details and CV.
From Weekday's apply page, checked Oct 18, 2026.
About Weekday
A recruiting company that staffs AI labs' expert training projects, most of them US contracts paying $60 to $160 an hour.
How it pays: Not stated on its postings, which describe independent contract work for the client; its other contract postings say pay goes out weekly through Stripe or Wise.
Similar open roles
Some links on AITraining.jobs are referral links. If you sign up through one, AITraining.jobs may earn a commission at no extra cost to you. It never changes what a platform pays you.
$90–$120/hr
$130/task
$130/task
$60–$120/hr
$63–$120/hr
An experienced engineer?
One profile for every AI training platform. Companies ask us for people with a specific language, country or credential: add yours once, and when a role fits, we introduce you, only with your yes. Free.
Get new Weekday roles by email
We check the Weekday job board daily and email you its newest roles each week, plus similar paid roles elsewhere. Free, unsubscribe anytime.